SubLOGIC's Flight Simulator (1980) offered a free-flight mode that allows players to pilot the aircraft and explore the virtual world. Bruce Artwick's SubLOGIC simulators were well known for the functionality they managed to get onto 8-bit machines. Personal computers (1980s–present) įlight simulators were among the first types of programs to be developed for early personal computers. Arcade flight combat simulators later began adopting 3D polygons with Taito's Air Inferno (1990) and Steel Talons (1991) by Atari Games. Taito's Midnight Landing (1987) and Top Landing did not have air combat, but instead simulated a commercial airliner, while utilizing motion simulator cockpit cabinets. Īrcade flight simulator games began adopting 3D polygon graphics in the late 1980s, with titles such as Taito's Top Landing (1988). Yu Suzuki's team at Sega (later known as Sega AM2) developed hydraulic motion simulator cockpit cabinets for flight combat games such as Space Harrier (1985), After Burner (1987) and the R360 games. The trend was sparked by Sega's "taikan" games, with "taikan" meaning "body sensation" in Japanese. In the late 1980s, it became a trend for arcade flight combat simulators to use hydraulic motion simulator arcade cabinets. In 1975, Taito released a simulator video game in arcades, Interceptor, which was a crude arcade first-person combat flight simulator that involved using an eight-way joystick to aim with a crosshair and shoot at enemy aircraft that move in formations of two and scale in size depending on their distance to the player. Ĭombat flight simulator video games began appearing in arcades from the late 1970s. The gameplay involves the player piloting a helicopter using a throttle joystick (to accelerate and decelerate) and pedals (to maneuver left and right) across a realistic three-dimensional landscape and shooting at military targets across the landscape. Sega's last EM flight simulator was Heli-Shooter (1977), which combines the use of a CPU processor with electro-mechanical components, screen projection and audio tape deck. Upon its debut, the game was cloned by three Chicago arcade manufacturers. The game displayed three-dimensional terrain with buildings, produced using special belt technology along with fluorescent paint to simulate a night view. Prior to the rise of video games, Sega produced Jet Rocket (1970), a first-person arcade combat flight simulator electro-mechanical game (EM game) featuring cockpit controls that could move the player aircraft around a landscape displayed on a screen and shoot missiles onto targets that explode when hit.
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